Carry your compass around a porcelain world. Collect the lights, then arrive with the right heading.
Your compass is carried along the sphere without being twisted by hand. On a curved world, a loop can rotate it. That change is called holonomy.
First postcard: try Beryl → Coral → Aster. The globe curves under your compass, and the needle returns turned by a quarter turn.
Dashed routes go around the far side. Copper crosses are closed routes. Stations are always clickable from the route cards.
Keyboard: 1–4 choose a route, U undo, R restart, H nudge. Every level is open. Hints show a shortest finishing hop when one exists.
Original MIT game, inspired by recent geometric-phase research: Geometric phases and holonomy in structured optical fields—a tutorial, Journal of Optics 28 (2026), published 2 November 2026. This is a classical sphere puzzle, not an optical or quantum simulator.
The spherical transport formula is adapted from geomstats/geomstats, MIT, HypersphereMetric.parallel_transport. The Python research library is a mathematical source, not an upstream browser game. Original puzzles, interface and gameplay; locally bundled GPT-generated globe and compass artwork.
Full provenance: metadata.json and LICENSE.txt in this static bundle.